How to Use the Grav Beam in Gravhounds
The industrial gripper that also happens to be a weapon.
Every Gravhound carries a Grav Beam. It is not a super-move you unlock at prestige ten. It is the industrial tool the job was designed around: grab resources, haul equipment, place Build Kits, and move objects in a physics world that does not care about your feelings. Xbox Wire puts it in the center of the design. Steam warns that transporting volatile materials may result in unforeseen loss of Gravhounds. Both are true.
This page is the how-to for that tool. Pair it with How to build when you are placing kits, How to extract when you are yoinking a last crate, and Getting Started if you still need the full loop.
What the beam is for (official jobs)
Octopus Panic’s own list, compressed:
- Logistics. Pick up resources and move them to the operation. Fling objects across the battlefield to teammates — the store page literally titles this “Fetch!”
- Construction. Place Build Kits. The fabricator prints them; the beam is how they become turrets and generators under fire instead of inventory icons.
- Combat. Rip smaller creatures out of a fight. Turn nearby debris, wildlife, or unlucky barrels into projectiles. Throw an enemy somewhere that is not your generator.
- Support. Maybe a teammate needs a health pickup. Throw it. That sentence is from Josh Holmes, not a wiki invention.
The beam is a physics layer on top of guns, not a replacement for them. You will still shoot. You will still boost. You will still place turrets. The beam is why a shift looks like a workplace accident filmed in Unreal Engine 5.
How to think in vectors, not buttons
Until a final control card is public, do not memorize a fake PC bind. Think in intents:
- Acquire. Lock onto a crate, kit, critter, or pickup.
- Move. Walk it, hover it, or sling it along a line your pack can see.
- Release with a plan. Drop onto a socket, into a teammate’s path, into a chokepoint, or into the sun. Accidental release next to a volatile tank is how highlight reels happen.
- Do not beam the stack. Four Grav Beams on one explosive is a committee meeting. Call who yeets.
Selene’s Fetch personality kit is a long-distance cousin of this idea — a thrown disc you retrieve — but the Grav Beam is universal. Dozer still needs it to plant and restock. Finn still needs it to move kits while Play Dead is a joke for later. See the crew hub so you do not confuse unique abilities with the shared gripper.
Combat uses that will get you yelled at (in a good way)
- Peel. A leaper on the fabricator can be a beam problem before it is a magazine problem.
- Interrupt pathing. Sending wildlife “somewhere else” is official language. Use cliffs, pipes, and friendly turret cones.
- Supply lines. Health, kits, and materials do not have to walk. Mid-fight Fetch is faster than a polite jog.
- Improvised artillery. Whatever is nearby. Holmes’ examples include throwing the thing that is attacking your base. That includes, unfortunately, the barrel your friend was guarding.
The IGN gamescom sit-down is the right video for this page because the conversation is about gravity guns, boost rigs, and why kits are personality rather than classes. Watch it in the middle of this article, then come back to the packing list.
Safety, which you will ignore once
Volatile materials are in the disclaimer because physics applies to everything, including the explosive you are holding while an enthusiastic packmate beams the same tile. House rules that work in similar co-op physics games:
- Mark a dump zone away from generators.
- Do not store boom next to the dropship door.
- If someone is carrying unstable cargo, the other three beams look at wildlife instead.
- Pipeline is a rail, not a bowling alley. Yeeting along the pipe can help or can delete the power spine. See How to build.
Loadout synergy
Reward Pods will offer guns and upgrades that change how greedy you can be with the beam. Mobility stacks make hover-hauls safer. Defense stacks make it OK to stand still while you socket a turret. Firepower stacks tempt you to forget the beam and just shoot, which is how the pipe dies in the background. The loadouts page is the mid-shift theory; this page is the muscle memory.
Co-op beam etiquette belongs with co-op play: one caller for “throw me a kit,” one caller for “do not touch the red crate.” Solo players can treat the beam as a third arm and a panic button. Either way, the tool is why Gravhounds is not only “Helldivers with dogs.”
Practice the beam on the first job you take after November 2. Everything else in Gravhounds is downstream of whether you can move a box without burying the squad.
Frequently Asked Questions
Quick answers for Gravhounds players.
Does every Gravhound get a Grav Beam?
Yes. It is the shared industrial tool. Unique kits like Dozer mines or Selene Fetch sit on top of it.
Is the Grav Beam only for combat?
No. Hauling, placing Build Kits, and tossing pickups are core. Combat is the bonus that makes trailers work.
Why does Steam mention losing Gravhounds?
Physics applies to volatile cargo. A sloppy yeet can delete teammates. Plan dump zones in How to build.
Will this page list the exact PC key?
Not until Octopus Panic publishes a final bind. The beam is a hold-and-release tool; map it where your pack can all find it.